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Showing posts with label Invisible Cities. Show all posts
Showing posts with label Invisible Cities. Show all posts
Thursday, 22 October 2015
Wednesday, 21 October 2015
Invisible Cities : Octavia Low Angle Exterior Shot
This painting I felt the most difficult out of the three since I struggled greatly with perspective and lighting. I wanted to have the whimsical look with the master shot but also create a sense of darkness to foreshadow what was inside with my interior. Overall I am happy with this one despite I want to eventually get away from the scratchy linework which I am used to painting with. Although I think that`ll happen only in time and practice.
As always , please leave any feedback :)!
Invisible Cities : Interior and Exterior Master Shot Updates

Since I got feedback on both during my class I thought I`d upload these two together in one post. I reduced the width of the bridge to make the distance seem much further apart than before which I feel helped with the composition with the city ,also, I added fur to the spider creature to give it more texture and seem more three dimensional.
Again , any further feedback is welcomed :D
Invisible Cities : Octavia Master Shot Exterior Update
After receiving feedback from my painting progress , I changed the pillars position and I feel as if it frames the image much better. I attempted at trying to fix the scale by adding a thinner gap between the planks in the bridges and I hope it helped.I also made the back buildings and islands less saturated so the central figure of my painting stood out even more. Again , any feedback is greatly appreciated :).
Tuesday, 20 October 2015
Invisible Cities : Octavia Master Exterior Shot
<Gif to be published here>
As my painting went on I felt more of a whimsical colour palette come into play , I felt as if the dark exterior made the city look dull and lifeless where I wanted more colourful shadows and lights to make the city look vibrant yet mysterious. I also changed some of the shapes since working on a bigger scale the pillars framing the image were to small and I felt needed to be enlarge to suit the scale of the city.
Any feedback is hugely welcome! I`d like to improve the painting as best as I can before Friday.
Invisible Cities : Octavia Interior Shot
I feel as if this is the finished interior painting which I felt as if this was the strongest of my ideas out of all 3 shots. I regret not taking better screenshots since I didn`t realize until after the painting was complete that the screenshots were such low quality,however, any feedback is greatly appreciated as I want to complete this painting to the best of my ability.
Monday, 19 October 2015
Invisible Cities : Zooming out the Master Exterior Shot :Feedback Please!
I took the advice given and zoomed out on the master exterior shot to reveal the surrounding area . I do like these shots much better since I feel like the city fits in and looks like an actual city now. However, I feel as if the river in the first and third shot could be further away to give the sense of height. I do like the second one though since the shot shows the temple which i`m planning to show in my low angle exterior shot . However, before I go further and develop the buildings , can I have some feedback please ? For if there`s anything I need to improve first.
Sunday, 18 October 2015
@Phil Invisible Cities : Exterior Shot Compositions, Feedback?
With the feedback from my mentor to do with my exterior shots , I went back and added more buildings to the city and tried more compositions . Although I would like some feedback as if I should do more experimenting with compositions , add more buildings or if this would be a good point to add colour?
Friday, 16 October 2015
Invisible Cities : Exterior Colour Comps
I wanted to experiment a great deal with 3 point perspective as I really wanted to emphasize the tight space and the hanging city in my painting. I struggled a great deal with this as when I eventually painted the city the shadows blended together and unless I added a lineart they all merged together. I wanted to expand the view of the city because I felt my 2nd and 1st colour comp was to focused on an either one dimensional view or just the central building . I`m also unsure what colour scheme to go with as I feel the colours are all to murky and I want to give the city a mysterious atmosphere ,so, I`m thinking of sticking with reds,blues and purples.
Invisible Cities : Interior Colour Comps
I had the basic idea of what I wanted to create with my interior , I wanted to show a temple/shrine including the god that the people of Octavia worship locked away where they provide sacrifices to it. I wanted the god to be a spider like creature since my thoughts behind the city could be this spider took some part in creating this city and is one of the reasons why Octavia hasn`t fallen apart yet. In my mind map I was thinking that the mountains could be more of a volcano which is why I used the warm tones to provide a menacing light to my thumbnails. Also while doing research , I was thinking of an underground cult type of society which planned the sacrifices yet no one knew who they were . I liked how the ominous figures turned out and would like to experiment with them at different angles for an interior , also, maybe for the third thumbnail the figure standing between the figures could be changed into a hooded figure or one of the sacrifices being presented in front of the spider.
Thursday, 15 October 2015
Invisible Cities : Octavia Exterior Colour Comp
I felt as if I needed a solid plan for the exterior of Octavia since I had the idea in my head yet it want drawn out. I had the idea of the power source for the city being in the center of the city and the more extravagant buildings were the closest and surrounding while the smaller and less well off were hanging below with hardly any power. I wanted to keep the city looking rather streamlined with buildings that are long and thin because I wanted to keep the `thin city` look to it. I like the look of reds and blues together for the shadows and I think I`m going to experiment with instead using the red for the power to replicate fire and the blues for shadows.
I am unsure as to what atmosphere I would like to go with as I feel the warmth from the core looks more homely ,however, the blue core makes the city seem more ominous and mysterious .My original thought was to go with the blue core since I have wanted to go for a more mysterious city in the shadows all along as that was my original thought when looking at Octavia.
I am unsure as to what atmosphere I would like to go with as I feel the warmth from the core looks more homely ,however, the blue core makes the city seem more ominous and mysterious .My original thought was to go with the blue core since I have wanted to go for a more mysterious city in the shadows all along as that was my original thought when looking at Octavia.
Tuesday, 13 October 2015
Monday, 12 October 2015
Digital Painting : Perspective Exercise
Although I have already done some perspective exercises traditionally , I wanted to try some digitally plus I learned how to create cylinders and spheres in perspective which I didn`t know how to do previously. I think with shading these boxes will help me a long shot with composition.
Invisible Cities : Octavia Colour Comps I
I feel as if these colour comps have gone much more successful than the previous ones . I feel as if these have a more distinct style where I was going for a Tim Burton / organic shaped building style and colour palette . I feel as if the first one is the most successful even though it was the most experimental where I was going for a Pocahontas : Savages , style of palette where I wanted a tribal yet dangerous look to the city which is what the audience get from that scene in the film.
Argia Thumbnails/Buildings + Potential City Change
After the OGR I was advised to explore different viewpoints of Argia where instead of the whimsical city I was going for , look into a more depressing city where the city is buried and was catacombs instead of being a cave. I have explored this viewpoint over the weekend and slowly have gotten more and more stressed and burying myself deeper into a hole where I`m unsure what to do. Gaining advice from several tutors , I have attempted several exercises as shown above to try and generate ideas. Unfortunately , despite coming up with an idea of a city made entirely of bones I struggled to put the pieces together and figure out the logic behind the city. Ending up with me not enjoying any pieces I have been creating and finding designing the city more of a chore.
That being said , I have taken some time to decide and I have decided instead of waiting for an idea to come along with a short time until the deadline , I will go down the second path of Octavia which was the other city of choice I was looking into. I will create a second OGR in the next day or two and upload my progress which I feel is going much smoother and less stressful than Argia.
Sunday, 11 October 2015
Invisible Cities : Colour Comp #1
Since finally deciding on a concept on my city , I wanted to design Argia as a city made entirely of bones. Although I plan to step away from silhouettes I feel as if these are a great step forward to designing buildings by putting silhouettes of several animal bones together and creating something new out of them. I wanted to keep to fairly neutral tones in these,however, I wanted to experiment with a more dramatic colour scheme to bring out the silhouettes . Number 3 was inspired by the song Savages in Pocahontas where the colour schemes revolved around a hellish red and blue which I wanted to replicate.
Thursday, 8 October 2015
Invisible Cities Post OGR Influence Map
After getting feedback from my OGR , I have started to rework and develop my idea moving away from the more fantasy style I was going for . The first influence map here I was looking up references of cemeteries and Anderson shelters since I associated them with being underground and hidden away. When looking up cemeteries especially the Monmartre cemetery in Paris I began to feel severely uncomfortable because of looking at the statues and they seemed to be everywhere like they were watching you. So , I may transfer the feeling of severe discomfort into my concept art.
Tuesday, 6 October 2015
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