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Showing posts with label What If Metropolis. Show all posts
Showing posts with label What If Metropolis. Show all posts
Friday, 11 December 2015
Thursday, 10 December 2015
What If! Metropolis : Final Render
Although the lighting on the church in the background has gone slightly strange , I am pleased with the outcome. Through the process I`ve learned a lot about lighting and when to calm it down when it comes to contrast lighting. I feel as if this relates quite a bit to my concept art and am pleased with the final outcome.
Wednesday, 9 December 2015
What If Metropolis : Texture Update
After laying down the initial textures, I realised I didn`t have the Mental Ray plugin installed on my laptop which is why my render wasn`t coming out smooth . So far I feel as if the scene is rather empty and could do with some more buildings , I am also thinking of adding a ring around the trees to distinguish the fact that the trees are not growing out of cobblestones.
What If Metropolis : Lighting WIP
Taking inspiration from the sunset and romantic tutorials , I used yellows and pinks to achieve soft lighting and used blue for the shadows. I wanted quite contrasting shadows but with soft warm lighting to give a friendly light atmosphere to the scene. I`m also going to add more lanterns as where my scene ends the lanterns are cut short.
Tuesday, 8 December 2015
What If Metropolis : Matte Painting , Compositions , Tree UV and Lighting Test
After finally completing my UVs I wanted to experiment with lighting , I knew I wanted a strong point light coming from inside the tree ,however, I feel the area light behind is to strong and the shadows are to strong on the tree as well ,so, I will be fixing those . So far I`m getting the basics of the light done and also adding in the lanterns, as well as settling on a composition for my final render.
Any suggestions for compositions I will be greatful as I am slightly struggling with the fact I feel my buildings are overcrowding the scene slightly and I feel it is slightly top heavy.
Sunday, 6 December 2015
What If! Metropolis : Texture Painting
Buildings Base
Pathway
Lantern
Church Base
Stained Glass
Vine
I used the finding a base image and painting over it technique for the majority of these textures : Apart from the stained glass window . I will be working at a larger scale next time when it comes to the final stained glass texture , this time I wanted to test with the pattern and colour scheme to see how they work together. Looking back at my Production Art I also realised I had forgotten a window in the church ,so, I`ll go back and add that in.
Saturday, 5 December 2015
What If Metropolis : UV Mapping
I`ve started UVing my models , however, despite this being a struggle at first I feel as if I`ve slightly gained better knowledge when it comes to UVing. This being said , I`m still unsure if I`ve done it correctly ,so, I appreciate any feedback if I have done any part wrong.
Thursday, 3 December 2015
What If! Metropolis : Buildings WIP
Tree Building (Remade : Window Added, Roots Added + Top Filled)
Lower Class Building 1 (Window spacing adjusted, Vines added , side decorations shaped)
Lower Class Building 2 (Windows + back plane added)
To do : Finish Buildings (Windows + Vine decorations)
-Model Lanterns
-Model Lanterns
Tuesday, 1 December 2015
What If ! Metropolis Tree Rework WIP
After visiting Alan and getting some professional help on how to model my tree, the tree feels much more organic now and as if the branches are growing out from the tree. I plan on adding more branches and adding the windows next ,but, I feel the tree looks much better now.
Monday, 30 November 2015
@Simon Maya Tree Branches Help Please
Since starting work on the branches for the main tree model I feel like the branches are to flimsy and don`t look that much like branches. Is there a way to make the branches look more realistic and like they are flowing with the tree rather than stuck into it?
Saturday, 28 November 2015
What If Metropolis : Building 2 WIP
This building has proven slightly easier than the first one where I`m finding it easier to lay things out on the object. However, I have also had to make some design decisions in terms of the buildings and I`m going to make two seperate versions of this building to see which would look better. Or , I can include both. These design decisions will include the base , whether there are two stands or one.
Thursday, 26 November 2015
What If! Metropolis : Texture Experiments + Modelling Experiment
Transferring my designs into Maya was a task and a half , I realized that just an outline for my orthographs made seeing details difficult and so I blocked them out with black and white to help my modelling. So far my building is a basic shape which I wanted to experiment with , using different techniques to try and get the shape I want. So far I`m happy with the base cone like shape and I plan to develop the hooks at the sides to give them more of an upturned shape. I`m also going to ask for help with the vines as I`m struggling to get the effect of the vines wrapping round the building.
If anyone can give me suggestions on how to achieve that I`d be grateful :)
Monday, 23 November 2015
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