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Showing posts with label Script to Screen. Show all posts
Showing posts with label Script to Screen. Show all posts
Sunday, 21 February 2016
Saturday, 20 February 2016
Thursday, 18 February 2016
Script to Screen : Statue Character Designs (Post Feedback)
After receiving feedback on my previous designs , I took the advice given to look at statues in real life where the details are less refined . After doing some more research I decided to make the hair the same colour as the skin/shadows to make the hair look blended in with the rest of the body .
When it comes to my most successful I feel it is 3B paired with the body . I think this is more successful than 3A because I feel the defining line on the eye in 3A makes the head look less statue like.
Wednesday, 17 February 2016
Script to Screen : Statue Character Designs
For my final character , I took the 1950s fashion influence maps to create a housewife looking young girl. My original thoughts for her was I wanted her to look horrified and almost distorted because of her fighting ,however, after thinking about it I thought that a statue looking like that wouldn`t fit in a public space in a place which is supposed to look pretty and advertising.
When it comes to the designs I like the look of 1 and 4 with the faces and I like 6 for the body. However, any feedback for these designs will be appreciated.
Sunday, 14 February 2016
Script to Screen : Private Detective Developed Designs , Property Developer + Finalizing Environment
Since gaining feedback on my previous designs , I wanted to put together the top face and top outfit designs to see how they would look as a whole design. Out of these three for the detective I think 2 is the most successful as the art style is consistent throughout .
For the Property Developer I wanted to give him a similar suit style ,however, I was struggling with his anatomy slightly from side view ,so, I wanted to see how he would look from the front view as well. This was also a struggle because his head shape is a complex shape to begin with. I will be altering the shape slightly so his body will become slightly easier to draw ,yet will still have him main defining features.
Also receiving feedback on my environment thumbnails , I was stubborn with the background of #4 so I decided to keep the background because of the business that it created. However, I saw the strengths in 3 that made it successful , where the contrast was high and the lighting made the scene almost menacing. That being said , I combined the house and level settings used in 3 and went along with the background I thought was the most successful.
Any feedback to improve this thumbnail will be appreciated.
Saturday, 13 February 2016
Script to Screen : Street Thumbnails
These thumbnails I wanted to experiment with composition , I know my camera angle will be at an angle similar to thumbnail 1 ,however, I had trouble experimenting with different environments without them looking the same ,so, for the concept art I chose to try the composition shown in 2 & 3. My favorite and most accurate of the 3 is 3 since the asymmetrical look gives accuracy to the scene where one side is a calm neighborhood and the other side is a scene of destruction with destroyed houses.
Script to Screen : Demolition Site Exterior Thumbnails + Property Developer Facial Shots
Sticking with my Film Noir theme , I struggled with these thumbnails as I wanted the scene to be cluttered and busy. With my first two I struggled to get that sense ,so, I gradually added more machines and cluttered the background. By my final thumbnail I decided to add people to the background which I hadn`t thought about previously. Currently I`m finding difficulty to decide between 3 & 4 ,plus, any feedback would be appreciated :).
For my facial shots I was originally going along the lines of the mafia and making him look like a suave behind the scenes man ,however, the more I went along these lines I felt as if he should have a more intimidating look about him ,so, I took inspiration from Sykes from Oliver & Company to make him seem more of a businessman yet who still seemed cunning and brute-ish.
Tuesday, 9 February 2016
Wednesday, 3 February 2016
Script to Screen OGR #2 TBU
This OGR will be updated at a later date with all the work included. Due to illness not all the work is here and has been negotiated to be uploaded at a later date when I`m well enough to complete it.
Tuesday, 2 February 2016
Script to Screen : Private Detective Character Designs
Keeping to the Film Noir style , I kept the colour scheme strictly black and white. I wanted to keep the style of the detective suave and put together yet looks as if he is about to dive into action. I took influence from the images in my influence map with the layered clothes , a trenchcoat and fedora. And took heavy influence from 1950s film (the time of Film Noir) and the trend of slicked back hair and quite clean appearance. My favorites out of these were 3 for the outit and art style and for the face I likes 5,7 and 8.
@Phil Script to Screen Draft Script 2 (Dialogue)
Taking the advice from my previous draft , I kept the dialogue more short and snappy to create more tension. In this draft I left out the camera shots and other features which I will be keeping the same as in my first draft.
However, one thing I am unsure of is the ending line from the Property Developer. I haven`t included it in this draft but I`m struggling to think of a closing line when the sculpture decends. I know I want the closing line to pack a punch and make it seem as if theres a game between him and the detective , similar to cat and mouse. If anyone has any suggestions that`d be great.
However, one thing I am unsure of is the ending line from the Property Developer. I haven`t included it in this draft but I`m struggling to think of a closing line when the sculpture decends. I know I want the closing line to pack a punch and make it seem as if theres a game between him and the detective , similar to cat and mouse. If anyone has any suggestions that`d be great.
Saturday, 30 January 2016
@Phil Script to Screen Script Draft 1
Looking back over my first draft of the script , I`m confident over the layout,however, I`m unsure about the script being dialogue heavy and I`m wondering if there should be less dialogue between the property developer and the detective. I`m also unsure about the opening few lines because they seem out of place now I`m looking back over the script.
Tuesday, 26 January 2016
Sunday, 24 January 2016
Script to Screen : House Influence Map
When researching into this I decided through advice to research into the Film Noir era which was set in from the early 1940s - late 1950s. To start off this influence map I looked into 1940s-1950s houses and the style which seems to be small simple bungalos with white window frames and pillar detailing. I also looked into Edward Scissorhands and the neighbourhood designs because it was set in the 1950s. Because I`m going with the Film Noir colour palette as well I kept this influence map black and white similar to the style the films were set.
Friday, 22 January 2016
Wednesday, 20 January 2016
Character Design Week 2 (13/1/16)
This week we were provided with the task of drawing characters with the techniques learned from week one . Since I missed week one and applied my own knowledge to the task , I feel as if this week I have improved greatly and learned a lot about body structure and shapes. I applied the newfound knowledge of keeping shapes consistant to Sephiroth and Buzz Lightyear to create some humerous and yet interesting results and I feel these results were much more successful in presentation than my first weeks drawings.
We were then tasked to create a variation of characters set within a theme , and my theme ended up to be vampires. My original designs were scrappy and bland ,however, after applying the knowledge I learned I feel as if my new and redone designs are much stronger and give more character.
We were then tasked to create a variation of characters set within a theme , and my theme ended up to be vampires. My original designs were scrappy and bland ,however, after applying the knowledge I learned I feel as if my new and redone designs are much stronger and give more character.
Monday, 18 January 2016
@Phil Script to Screen : Post Feedback Brainstorm **Feedback please **
Afetr being told my previous initial ideas were my strongest , I`m using this post to brainstorm and strengthen my plot and try and come up with a variety of ideas.
Taking the idea of starting from the end and the detective is on top of a building :
-A building could be in the works ( a building that represents life or joy) and the private detective could be helping ,but, it turns out they are using bone and human parts in the cement and bricks : why? Recyclable? To hide bodies?.
-Could start off a year after the story is set? A memorial for someone? So the demolition site is a grave. For someone they loved? For regret?
- Could have been to save someone? Suicide?
- Could have been to save someone? Suicide?
-The person who died could have been in danger and killed?
-Animation can be seen as a narration by the Private Detective (typed out or voiced)
-Could be a mass disaster in the demolition site? - Building structure collapse? - cement being spilled and people getting stuck? If it`s a lot of cement people getting stuck completely? Almost like statues. If statues they could be reminders? Statues could progress to be town landmarks but it`s a secret there are real bodies inside.( Only known by detective)
**Open to more ideas **
Saturday, 16 January 2016
@Phil Refined Story Idea
Since getting feedback from my classmates I really liked the idea of the victim getting buried within the cement ,so, I`ve been researching into it.
My idea is that the detective is either a cat or a dog and they get called to the demolition site because of a missing tool. The tool was taken by a magpie and up into the cement mixer where it`s built it`s nest ,however, there`s a time limit until the tool trapped inside will be lost forever.
The possibilities I was thinking of for the time limit are :
1.The time limit is where the tool is at the bottom of the nest and risks being suffocated when the babies are hatched.
2. The obstacles in the way are other birds trying to obstruct the private detective from jumping up into the cement mixer.
3. The nest is only a temporary home and the time limit is until the demolition site worker returns to put more cement in which risks the tool trapped inside 'drowning'.
The ending I`m unsure whether to go for a happy ending or a sad ending.
Since if the ending is happy then the tool gets freed and is washed off and everything is happy.However, I had another idea where if the tool is to badly damaged or stuck then even if the tool is free the tool would be replaced and would be left to watch either stuck in the cement mixer or thrown away .
Since if the ending is happy then the tool gets freed and is washed off and everything is happy.However, I had another idea where if the tool is to badly damaged or stuck then even if the tool is free the tool would be replaced and would be left to watch either stuck in the cement mixer or thrown away .
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